<?xml version="1.0" encoding="utf-8"?>
<!-- 
// ============================================================
// == X12 MUONLINE SERVER EMULATOR
// == www.igcn.mu
// == www.muemu.pl
// == (C) 2017 IGC-Network | MUEMU (R)
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// == File is a part of MUEMU MuOnline Server files.
// ============================================================
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~ Modification of the file requires changes on Game Client side in \Data\Local\Eng\socketitem_eng.bmd
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// ### SocketSystem::SocketItemOptionSettings::Option ###
//	Index: Index of Seed option
//	ElementType: 
//		1 ~ Fire
//		2 ~ Water
//		3 ~ Ice
//		4 ~ Wind
//		5 ~ Light
//		6 ~ Earth
//	Level: Level on an option, 0-5
//	BonusType: Type of Bonus
//		0 ~ None
//		1 ~ Value
//		2 ~ Rate
//		3 ~ Per Level
//		4 ~ Per HP
//		5 ~ Per MP
//	BonusValue1: Value of Bonus at option level 1
//	BonusValue2: Value of Bonus at option level 2
//	BonusValue3: Value of Bonus at option level 3
//	BonusValue4: Value of Bonus at option level 4
//	BonusValue5: Value of Bonus at option level 5
//	PoolValue: Probability chance to get desired option calculated from sum of PoolValue of all seeds (higher value more chance to add the option)
//	Name: Name of an option, used for logging and in-file description purpose
//
// ### SocketSystem::SocketBonusSettings::Option ###
//	Index: 
//	MinItemType: Minimum Item Type (Category) of items the bonus option can be applied to, 0-11, MinItemType should be lower or equal to MaxItemType
//	MaxItemType:  Maximum Item Type (Category) of items the bonus option can be applied to, 0-11, MaxItemType should be higher or equal to MinItemType
//	BonusType: Type of bonus option
//		0 ~ None
//		1 ~ Value
//		2 ~ Rate
//		3 ~ Per Level
//		4 ~ Per HP
//		5 ~ Per MP
//	BonusValue: Value of bonus option
//	BonusRate: Chance Rate to get specified option, n/100
//	ElementType1: Type of element, 0-6
//	ElementType2: Type of element, 0-6 
//	ElementType3:  Type of element, 0-6
//	ElementType4:  Type of element, 0-6
//	ElementType5:  Type of element, 0-6
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//		1 ~ Fire
//		2 ~ Water
//		3 ~ Ice
//		4 ~ Wind
//		5 ~ Light
//		6 ~ Earth
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Name: Name of Bonus option used for logging and in-file description purpose
//
// ### SocketSystem::SpecialOptionSettings::Option ###
//	Index: Index of bonus option
//	Type: Not used at the moment
//	BonusType: Type of bonus
//		0 ~ None
//		1 ~ Value
//		2 ~ Rate
//		3 ~ Per Level
//		4 ~ Per HP
//		5 ~ Per MP
//	BonusValue: Value of Bonus option
//	BonusRate: Chance Rate to get specified option, n/100
//	SeedCountFire: Minimum count of active Seed of specified type to activate specified option
//	SeedCountWater: Minimum count of active Seed of specified type to activate specified option
//	SeedCountIce: Minimum count of active Seed of specified type to activate specified option
//	SeedCountWind: Minimum count of active Seed of specified type to activate specified option
//	SeedCountLight: Minimum count of active Seed of specified type to activate specified option
//	SeedCountEarth: Minimum count of active Seed of specified type to activate specified option
//	Name: Name of Bonus option used for logging and in-file description purpose
//
// STRICTLY NO COMMENTS INSIDE TAGS 
-->

<SocketSystem>
	<SocketItemOptionSettings>
		<!-- Fire - Attack Strengthening (0-8) -->
			<Option Index="0"  ElementType="1" Level="0" BonusType="3" BonusValue1="11"  BonusValue2="12"  BonusValue3="13"  BonusValue4="14"  BonusValue5="15"  PoolValue="30" Name="Increases DMG and Wizardry DMG for every 20 levels." />
			<Option Index="1"  ElementType="1" Level="1" BonusType="1" BonusValue1="7"   BonusValue2="8"   BonusValue3="9"   BonusValue4="10"  BonusValue5="11"  PoolValue="20" Name="Attack speed increase" />
			<Option Index="2"  ElementType="1" Level="2" BonusType="1" BonusValue1="30"  BonusValue2="32"  BonusValue3="35"  BonusValue4="40"  BonusValue5="45"  PoolValue="30" Name="Maximum attack/Wizardry increase" />
			<Option Index="3"  ElementType="1" Level="3" BonusType="1" BonusValue1="20"  BonusValue2="22"  BonusValue3="25"  BonusValue4="30"  BonusValue5="35"  PoolValue="40" Name="Minimum attack/Wizardry increase" />
			<Option Index="4"  ElementType="1" Level="4" BonusType="1" BonusValue1="20"  BonusValue2="22"  BonusValue3="25"  BonusValue4="30"  BonusValue5="35"  PoolValue="20" Name="Attack/Wizardry increase" />
			<Option Index="5"  ElementType="1" Level="5" BonusType="2" BonusValue1="40"  BonusValue2="41"  BonusValue3="42"  BonusValue4="43"  BonusValue5="44"  PoolValue="30" Name="AG cost decrease" />
		<!-- Water - Defensibility (9~15, 41) -->                                                                    
			<Option Index="10" ElementType="2" Level="0" BonusType="2" BonusValue1="10"  BonusValue2="11"  BonusValue3="12"  BonusValue4="13"  BonusValue5="14"  PoolValue="10" Name="Block rating increase" />
			<Option Index="11" ElementType="2" Level="1" BonusType="1" BonusValue1="30"  BonusValue2="33"  BonusValue3="36"  BonusValue4="39"  BonusValue5="41"  PoolValue="30" Name="Defense increase" />
			<Option Index="12" ElementType="2" Level="2" BonusType="2" BonusValue1="100" BonusValue2="150" BonusValue3="250" BonusValue4="300" BonusValue5="350" PoolValue="50" Name="Shield protection increase" />
			<Option Index="13" ElementType="2" Level="3" BonusType="2" BonusValue1="4"   BonusValue2="5"   BonusValue3="6"   BonusValue4="7"   BonusValue5="8"   PoolValue="20" Name="Damage reduction" />
			<Option Index="14" ElementType="2" Level="4" BonusType="2" BonusValue1="5"   BonusValue2="6"   BonusValue3="7"   BonusValue4="8"   BonusValue5="9"   PoolValue="40" Name="Damage reflection" />
		<!-- Ice - Weapon Enhancement (16~20, 42~44) -->                                                             
			<Option Index="16" ElementType="3" Level="0" BonusType="1" BonusValue1="250" BonusValue2="280" BonusValue3="310" BonusValue4="340" BonusValue5="372" PoolValue="30" Name="Monster destruction for the Life increase" />
			<Option Index="17" ElementType="3" Level="1" BonusType="1" BonusValue1="400" BonusValue2="450" BonusValue3="500" BonusValue4="550" BonusValue5="601" PoolValue="20" Name="Monster destruction for the Mana increase" />
			<Option Index="18" ElementType="3" Level="2" BonusType="1" BonusValue1="37"  BonusValue2="40"  BonusValue3="45"  BonusValue4="50"  BonusValue5="57"  PoolValue="10" Name="Skill attack increase" />
			<Option Index="19" ElementType="3" Level="3" BonusType="1" BonusValue1="25"  BonusValue2="27"  BonusValue3="30"  BonusValue4="35"  BonusValue5="42"  PoolValue="50" Name="Attack rating increase" />
			<Option Index="20" ElementType="3" Level="4" BonusType="2" BonusValue1="30"  BonusValue2="32"  BonusValue3="34"  BonusValue4="36"  BonusValue5="40"  PoolValue="30" Name="Item durability increase" />
		<!-- Wind - Armor Enhancement (21~28, 45) -->                                                                
			<Option Index="21" ElementType="4" Level="0" BonusType="1" BonusValue1="8"   BonusValue2="10"  BonusValue3="13"  BonusValue4="16"  BonusValue5="21"  PoolValue="40" Name="Automatic Life recovery increase" />
			<Option Index="22" ElementType="4" Level="1" BonusType="1" BonusValue1="100" BonusValue2="115" BonusValue3="130" BonusValue4="145" BonusValue5="165" PoolValue="30" Name="Maximum Life increase" />
			<Option Index="23" ElementType="4" Level="2" BonusType="1" BonusValue1="150" BonusValue2="165" BonusValue3="180" BonusValue4="195" BonusValue5="215" PoolValue="40" Name="Maximum Mana increase" />
			<Option Index="24" ElementType="4" Level="3" BonusType="1" BonusValue1="7"   BonusValue2="14"  BonusValue3="21"  BonusValue4="28"  BonusValue5="37"  PoolValue="50" Name="Automatic Mana recovery increase" />
			<Option Index="25" ElementType="4" Level="4" BonusType="1" BonusValue1="70"  BonusValue2="82"  BonusValue3="95"  BonusValue4="110" BonusValue5="126" PoolValue="40" Name="Maximum AG increase" />
			<Option Index="26" ElementType="4" Level="5" BonusType="1" BonusValue1="5"   BonusValue2="7"   BonusValue3="9"   BonusValue4="11"  BonusValue5="13"  PoolValue="50" Name="AG value increase" />
		<!-- Lightening - Combat Enhancement (29~33, 46~48)	-->                                                      
			<Option Index="29" ElementType="5" Level="0" BonusType="1" BonusValue1="15"  BonusValue2="20"  BonusValue3="25"  BonusValue4="30"  BonusValue5="36"  PoolValue="20" Name="Excellent damage increase" />
			<Option Index="30" ElementType="5" Level="1" BonusType="2" BonusValue1="10"  BonusValue2="11"  BonusValue3="12"  BonusValue4="13"  BonusValue5="14"  PoolValue="10" Name="Excellent damage rate increase" />
			<Option Index="31" ElementType="5" Level="2" BonusType="1" BonusValue1="30"  BonusValue2="32"  BonusValue3="35"  BonusValue4="40"  BonusValue5="47"  PoolValue="30" Name="Critical damage increase" />
			<Option Index="32" ElementType="5" Level="3" BonusType="2" BonusValue1="8"   BonusValue2="9"   BonusValue3="10"  BonusValue4="11"  BonusValue5="12"  PoolValue="10" Name="Critical damage rate increase" />
		<!-- Earth - Statistics Enhancement (34~40, 49) -->                                                                                                                                                   
			<Option Index="34" ElementType="6" Level="0" BonusType="1" BonusValue1="6"   BonusValue2="8"   BonusValue3="9"   BonusValue4="10"  BonusValue5="11"  PoolValue="10" Name="Strength increase" />
			<Option Index="35" ElementType="6" Level="1" BonusType="1" BonusValue1="1"   BonusValue2="2"   BonusValue3="3"   BonusValue4="4"   BonusValue5="5"   PoolValue="10" Name="Agility increase" />
			<Option Index="36" ElementType="6" Level="2" BonusType="1" BonusValue1="30"  BonusValue2="32"  BonusValue3="34"  BonusValue4="36"  BonusValue5="38"  PoolValue="10" Name="Health increase" />
			<Option Index="37" ElementType="6" Level="3" BonusType="1" BonusValue1="10"  BonusValue2="12"  BonusValue3="13"  BonusValue4="15"  BonusValue5="17"  PoolValue="10" Name="Energy increase" />
	</SocketItemOptionSettings>

	<SocketBonusSettings> <!-- Bonus options 0-5 are dedicated only for Seeds level 1-3, options 6-11 dedicated for Seed level 4 -->
		<Option Index="0"  MinItemType="0" MaxItemType="4"	BonusType="1" BonusValue="11" BonusRate="30" ElementType1="1" ElementType2="5" ElementType3="3" ElementType4="0" ElementType5="0" Name="Increases Attack" />
		<Option Index="1"  MinItemType="0" MaxItemType="4"	BonusType="1" BonusValue="11" BonusRate="30" ElementType1="5" ElementType2="3" ElementType3="1" ElementType4="0" ElementType5="0" Name="Increase Skill Damage" />
		<Option Index="2"  MinItemType="5" MaxItemType="5"	BonusType="1" BonusValue="5"  BonusRate="30" ElementType1="1" ElementType2="5" ElementType3="3" ElementType4="0" ElementType5="0" Name="Increases Attack Power and Magical Damage" />
		<Option Index="3"  MinItemType="5" MaxItemType="5"	BonusType="1" BonusValue="11" BonusRate="30" ElementType1="5" ElementType2="3" ElementType3="1" ElementType4="0" ElementType5="0" Name="Increase Skill Damage" />
		<Option Index="4"  MinItemType="6" MaxItemType="12"	BonusType="1" BonusValue="24" BonusRate="30" ElementType1="2" ElementType2="6" ElementType3="4" ElementType4="0" ElementType5="0" Name="Increases Defense" />
		<Option Index="5"  MinItemType="6" MaxItemType="12"	BonusType="1" BonusValue="29" BonusRate="30" ElementType1="6" ElementType2="4" ElementType3="2" ElementType4="0" ElementType5="0" Name="Increases MAX Life" />
	<!-- -->
		<Option Index="6"  MinItemType="0" MaxItemType="4"	BonusType="1" BonusValue="22" BonusRate="30" ElementType1="1" ElementType2="5" ElementType3="3" ElementType4="0" ElementType5="0" Name="Increases Attack" />
		<Option Index="7"  MinItemType="0" MaxItemType="4"	BonusType="1" BonusValue="22" BonusRate="30" ElementType1="5" ElementType2="3" ElementType3="1" ElementType4="0" ElementType5="0" Name="Increase Skill Damage" />
		<Option Index="8"  MinItemType="5" MaxItemType="5"	BonusType="1" BonusValue="10" BonusRate="30" ElementType1="1" ElementType2="5" ElementType3="3" ElementType4="0" ElementType5="0" Name="Increases Attack Power and Magical Damage" />
		<Option Index="9"  MinItemType="5" MaxItemType="5"	BonusType="1" BonusValue="22" BonusRate="30" ElementType1="5" ElementType2="3" ElementType3="1" ElementType4="0" ElementType5="0" Name="Increase Skill Damage" />
		<Option Index="10" MinItemType="6" MaxItemType="12"	BonusType="1" BonusValue="27" BonusRate="30" ElementType1="2" ElementType2="6" ElementType3="4" ElementType4="0" ElementType5="0" Name="Increases Defense" />
		<Option Index="11" MinItemType="6" MaxItemType="12"	BonusType="1" BonusValue="31" BonusRate="30" ElementType1="6" ElementType2="4" ElementType3="2" ElementType4="0" ElementType5="0" Name="Increases MAX Life" />
	<!-- -->
		<Option Index="12" MinItemType="0" MaxItemType="4"	BonusType="1" BonusValue="33" BonusRate="30" ElementType1="1" ElementType2="5" ElementType3="3" ElementType4="0" ElementType5="0" Name="Increases Attack" />
		<Option Index="13" MinItemType="0" MaxItemType="4"	BonusType="1" BonusValue="33" BonusRate="30" ElementType1="5" ElementType2="3" ElementType3="1" ElementType4="0" ElementType5="0" Name="Increase Skill Damage" />
		<Option Index="14" MinItemType="5" MaxItemType="5"	BonusType="1" BonusValue="15" BonusRate="30" ElementType1="1" ElementType2="5" ElementType3="3" ElementType4="0" ElementType5="0" Name="Increases Attack Power and Magical Damage" />
		<Option Index="15" MinItemType="5" MaxItemType="5"	BonusType="1" BonusValue="33" BonusRate="30" ElementType1="5" ElementType2="3" ElementType3="1" ElementType4="0" ElementType5="0" Name="Increase Skill Damage" />
		<Option Index="16" MinItemType="6" MaxItemType="12"	BonusType="1" BonusValue="30" BonusRate="30" ElementType1="2" ElementType2="6" ElementType3="4" ElementType4="0" ElementType5="0" Name="Increases Defense" />
		<Option Index="17" MinItemType="6" MaxItemType="12"	BonusType="1" BonusValue="33" BonusRate="30" ElementType1="6" ElementType2="4" ElementType3="2" ElementType4="0" ElementType5="0" Name="Increases MAX Life" />
	<!-- -->
		<Option Index="18" MinItemType="0" MaxItemType="4"	BonusType="1" BonusValue="44" BonusRate="30" ElementType1="1" ElementType2="5" ElementType3="3" ElementType4="0" ElementType5="0" Name="Increases Attack" />
		<Option Index="19" MinItemType="0" MaxItemType="4"	BonusType="1" BonusValue="44" BonusRate="30" ElementType1="5" ElementType2="3" ElementType3="1" ElementType4="0" ElementType5="0" Name="Increase Skill Damage" />
		<Option Index="20" MinItemType="5" MaxItemType="5"	BonusType="1" BonusValue="20" BonusRate="30" ElementType1="1" ElementType2="5" ElementType3="3" ElementType4="0" ElementType5="0" Name="Increases Attack Power and Magical Damage" />
		<Option Index="21" MinItemType="5" MaxItemType="5"	BonusType="1" BonusValue="44" BonusRate="30" ElementType1="5" ElementType2="3" ElementType3="1" ElementType4="0" ElementType5="0" Name="Increase Skill Damage" />
		<Option Index="22" MinItemType="6" MaxItemType="12"	BonusType="1" BonusValue="33" BonusRate="30" ElementType1="2" ElementType2="6" ElementType3="4" ElementType4="0" ElementType5="0" Name="Increases Defense" />
		<Option Index="23" MinItemType="6" MaxItemType="12"	BonusType="1" BonusValue="35" BonusRate="30" ElementType1="6" ElementType2="4" ElementType3="2" ElementType4="0" ElementType5="0" Name="Increases MAX Life" />
	<!-- -->
		<Option Index="24" MinItemType="0" MaxItemType="4"	BonusType="1" BonusValue="55" BonusRate="30" ElementType1="1" ElementType2="5" ElementType3="3" ElementType4="0" ElementType5="0" Name="Increases Attack" />
		<Option Index="25" MinItemType="0" MaxItemType="4"	BonusType="1" BonusValue="55" BonusRate="30" ElementType1="5" ElementType2="3" ElementType3="1" ElementType4="0" ElementType5="0" Name="Increase Skill Damage" />
		<Option Index="26" MinItemType="5" MaxItemType="5"	BonusType="1" BonusValue="25" BonusRate="30" ElementType1="1" ElementType2="5" ElementType3="3" ElementType4="0" ElementType5="0" Name="Increases Attack Power and Magical Damage" />
		<Option Index="27" MinItemType="5" MaxItemType="5"	BonusType="1" BonusValue="55" BonusRate="30" ElementType1="5" ElementType2="3" ElementType3="1" ElementType4="0" ElementType5="0" Name="Increase Skill Damage" />
		<Option Index="28" MinItemType="6" MaxItemType="12"	BonusType="1" BonusValue="36" BonusRate="30" ElementType1="2" ElementType2="6" ElementType3="4" ElementType4="0" ElementType5="0" Name="Increases Defense" />
		<Option Index="29" MinItemType="6" MaxItemType="12"	BonusType="1" BonusValue="37" BonusRate="30" ElementType1="6" ElementType2="4" ElementType3="2" ElementType4="0" ElementType5="0" Name="Increases MAX Life" />
	</SocketBonusSettings>

	<SpecialOptionSettings>
		<Option Index="0" Type="0" BonusType="2" BonusValue="3" BonusRate="100" SeedCountFire="1" SeedCountWater="1" SeedCountIce="1" SeedCountWind="1" SeedCountLight="1" SeedCountEarth="1" Name="Double damage rate Increase" />
		<Option Index="1" Type="0" BonusType="2" BonusValue="1" BonusRate="100" SeedCountFire="1" SeedCountWater="3" SeedCountIce="1" SeedCountWind="3" SeedCountLight="1" SeedCountEarth="2" Name="Opponent defensibility ignorance Attack" />
	</SpecialOptionSettings>
</SocketSystem>